Game Color Special FX

Game Color Special FX are effect paints that are not meant to deliver a shade but a finished phenomenon. Instead of a green you get moss and lichen; instead of a brown, galvanic corrosion or verdigris; and alongside them thick and fresh blood, acid and bile. The material is deliberately heavier bodied and often satin.

That texture is the whole product, and it is also the thing to plan around: once an effect has dried, it cannot be painted over smoothly. How much to apply so it reads as real, and which stage of the build it belongs in, is covered below.

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VallejoVAL72611

SFX Moss and Lichen

Vallejo SFX Moss and Lichen is a ready-made water-based acrylic effect for imitating moss, lichen and organic growth on models and dioramas.
In stock
2.76 €
VallejoVAL72610

SFX Galvanic Corrosion

Vallejo SFX Galvanic Corrosion is a ready-made water-based acrylic effect for imitating pale galvanic corrosion and oxidation bloom on metal.
In stock
2.76 €
VallejoVAL72608

SFX Corrosion

Vallejo SFX Corrosion is a ready-made water-based acrylic effect for imitating corrosion and weathered metal on models, figures and dioramas.
In stock
2.76 €
VallejoVAL72607

SFX Acid

Vallejo SFX Acid is a ready-to-use water-based acrylic effect for poisonous, acidic and luminously toxic surfaces on figures and on sci-fi or fantasy models.
In stock
2.60 €
VallejoVAL72606

SFX Bile

In stock
3 €
VallejoVAL72605

SFX Green Rust

Vallejo SFX Green Rust is a ready-made water-based acrylic effect for a faithful imitation of green corrosion and verdigris on the metal details of models and figures.
In stock
2.60 €
VallejoVAL72603

SFX Demon Blood

In stock
3 €
VallejoVAL72602

SFX Thick Blood

Vallejo SFX Thick Blood is a water-thinnable acrylic effect paint that imitates thick, darker and clotted blood.
In stock
2.60 €
VallejoVAL72601

SFX Fresh Blood

Vallejo SFX Fresh Blood is a water-thinnable acrylic effect paint that faithfully imitates fresh, glossy blood on figures.
In stock
3 €
VallejoVAL72600

SFX Vomit

In stock
3 €

What effect paints solve

Ordinary paint covers a surface. An effect paint carries texture and sheen as well, so what remains after drying is visible matter: a dried puddle, a crust of corrosion, growth on stone. One step therefore replaces a sequence that would otherwise need paste, pigment and varnish separately.

The selection covers two large groups. The first is ageing and attack on material — corrosion, verdigris and the galvanic corrosion that forms where two metals meet. The second is fluids and organics: blood in two consistencies, acid, bile, and moss with lichen for a base. Both share one property worth knowing in advance: the uneven surface shows through any coat laid over it.

How to use them

Always over finished paint

Effects belong at the end of the build, on a sealed and dry coat. If varnish is still to follow, try the combination on an offcut of sprue first — a matt coat suppresses glossy effects and blood loses its wet look.

Less is more

Apply drop by drop into logical places: corrosion to welds, rivets and lower edges, blood to weapons and their edges, moss to the shaded side of a stone. An effect spread over a whole surface reads as false immediately. Gravity is the best guide — fluid runs down and collects where it meets an edge.

Tool according to body

Heavier material meters better from a stiff or older brush, or a toothpick, than from a fine point. Suitable pieces are among special brushes, which this use will not ruin.

What goes with them

  • Game Color as the opaque palette the effect is laid over
  • Texture pastes for bulkier growth, rubble and dried mud
  • Pigments for the fine dust that beds an effect into its surroundings
  • Display bases, where moss, lichen and puddles complete a scene
  • Model figures and busts as the usual carrier of these effects

To treat ageing on a larger scale and layer it technique by technique, the deeper selection is in weathering.

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